From the sound of things, the Inferno buff is primarily a buff to Thermite Bore choke campers, who really didn't need it anyway. Inferno buff sounds.interesting, but it still wouldn't replace Pyromaniac for me. Unless your team is made entirely of coordinated hitscanner specialists (not in this game's lifetime) or Demos that got lucky on weapon spawns instead. Playing SWAT only to wind up with a Benelli would be a sad state of affairs.Īlso, since this is a technically competitive game mode, whoever guesses lucky on Firebug weapons wins by default. Does everyone get an advance notice of what weapons the players have to use? Because only finding out what you get as each round starts would mean that anyone who guessed wrong on perks would be completely shafted for on-perk bonuses (ew) or would just have to assume running Survivalist is the best option (also ew). It sounds like everyone is forced to use the same weapons as one another. And not just from the fact that spawning in with only a knife and 9MM means everyone would stack Commando first round. This feature was added as part of the Treacherous Skies update, with an additional rank of Prestige added every major update after that. But if the fire spread you're adding is good enough, it might rival it enough, anyway!Īrsenal Ascent sounds.flawed. When a Perk reaches Level 25 in Killing Floor 2, they are able to Prestige. To that end, I was thinking that Inferno could have a nice chance of standing up to the immense firepower of Pyromaniac by actually granting you the ability to heal (perhaps proportionate to how much fire damage you're dealing or kills you're making), which would be unique for Firebug. It might be too late into your plans for me to suggest this, but it's best to make the two different skills at any junction have as distinctive and unique of benefits separate from one another as possible, as then there is less design overlap, less application overlap, and more potential for each one to shine in their own situations instead of one being overshadowed constantly. Great change for Survivalist, and glad to see you finally buffing the less-than-favorable Firebug skills! I hope the Inferno fire spread actually deals initial damage instead of just purely DoT - that would be a good way to clear crowds quickly as opposed to burst-firing single targets with Pyromaniac.
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